LWC 3 - Approaching Release!

Discussion in 'News and Updates' started by Fando, Mar 19, 2013.

  1. fatos LWC Major

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    Sorry It is me again,but Im new here and I want to know how it goes,for e.x at Leadbolt do I need a credit card or what should I do,guide me plz..what should I do
  2. Vas Origin

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    If you want help, find a relevant forum section and start a new thread)
  3. billuk3 Keeps coming back

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    As we are now in May is there any ETA for the release of Version 3.
  4. keitaro3660 In the know

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    [IMG]


    last time i though the release date is same as this, lol
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  5. virajith Active Member

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    hahahhuha... ...:D

    did u see the movie...mandarin is a comedy character...lol :p
  6. Mark In the know

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    Mandarin was funny!
    But even better, when Tony left that kid: (k= kid)

    k-Don't leave,... You should stay, y'know, we're connected
    (Tony Stark starts his vehicle)
    k-Are you going to leave me as my father did?
    t-yep.
    k-I'm cold...
    t-I know. You know how I can tell that? BECAUSE WE'RE CONNECTED!
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  7. Mark In the know

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    (We need ETA!):mad:
  8. Maximus Seasoned Vet

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    LOL

    Awesome hahahahha, I loved the movie :D So many funny parts too!
  9. billuk3 Keeps coming back

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    Still no reply to this question I bought this on the understanding that Ver 3 was about to be released .not very professional
  10. Vas Origin

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  11. Steve Keeps coming back

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    I'm curious, will there be any type of layer control and alignment options ?

    For instance, if layer type control is supported, I could have background image on layer 1, layer 2 is my particles, and layer 3 is a character that I don't want obscured by the particles in any way, anything like this possible ?

    And for alignment, assuming I can do something like 'layer 3' in the previous example, how would I align this to the exact centre of the screen without having to 'eyeball' it ? I'd love some sort photoshop style control, align left, align right, align centre horizontal, align centre vertical, align centre, etc ?
  12. NewKid Seasoned Vet

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  13. Keen Keeps coming back

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    soon might be a couple of months so i suggest you practice your photoshop skills and make some wallpapers!
  14. Vas Origin

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    Think of groups as layers. ;)
    Alignment support will be implemented.
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  15. Steve Keeps coming back

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    Excellent news, Vas.

    Regarding App Icons, how are these generated ( As far as I can tell, in the current version, it's a snapshot of the background image ) ? Would I be able to create my own ( Because my backdrops tend to be simple, and my foreground elements are 'where it's at' :) - So a snapshot of the backdrop wouldn't really suffice ) ?

    Secondary Question : Will it be possible to 'tile' ? So that I could animate a backdrop loop, for instance a flightpath over some land, which repeats ad infinitum ?
  16. virajith Active Member

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    SOON :)
    see guys they are listening to all of us and I guess even they want to give us lwc 3 as soon as possible :)

    Also I told na in shout box...abt release my predictions are coming true :D
  17. Vas Origin

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    1. Yes.
    2. I'm having trouble visualizing what you explained. Can you show me an example, or maybe break it down a bit further?
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  18. Steve Keeps coming back

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    Thanks, Vas, the icon thing was important, so I'm glad that it is available. Off hand, do you happen to know the correct size an Icon should be, that way I can create them ahead of version 3's arival ? :)

    With Tiling, I mean it in the same way it would be implemented within a games engine, for instance I would create a texture, make sure it tiles in any direction, U or V ( or Horizontal and Vertical ), and when the same texture tiles against itself, it looks like it's one continuous texture.

    There's a little example here : -

    http://www.photoshoptextures.com/texture-tutorials/seamless-textures.htm

    Other than that use, it would be useful so that I could perhaps create parallax backgrounds that seem to go on forever, even though it is the same graphic tiled endlessly.

    With the flightpath example I mentioned earlier, I could create an image that is twice the height of the screen, 960x2 = 1920 pixels high, the image might consist of a terrain that if joined together ( top or bottom ), would tile or 'join' seamlessly, giving the illusion that the texture / image is endless ( and that you are flying over an infinite landscape ), combine that with some cloud particles, etc and you could end up with a pretty nice LWP. Let me know if I've not explained any of this clearly enough and you want me to elaborate further.

    Regards.

    EDIT :

    Added YouTube Video demonstrating a scrolling backdrop that is tiled, look at yellow flowers, it's clear to see where the image 'tiles', but looks like it goes on forever.

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  19. NewKid Seasoned Vet

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    Yes, I'm up for the custom app icon as well. I'm glad to read that it will be possible to do on v3.0
  20. Vas Origin

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    I see now. No plans for this feature as of now, but we will keep it in mind. Thanks!
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