She'll need to check that you have enough stuff

Discussion in 'General Discussion' started by StevenCao, Dec 24, 2018.

  1. StevenCao New Guy

    Member Since:
    Oct 16, 2018
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    Witch Malady's dialog is long and Cheap Maplestory2 Mesos dull. Items can only be bought one, and may only be cooked . Cooking one thing means moving through 5 or 6 dialog boxes (and choosing an alternative in each, so that you can not even junk the NPC Chat crucial). And you have to cook a dozen intermediate items until you can produce a single Stew, which is pretty much the only among Malady's concoctions that is still helpful.

    The approach is long and it is painful and it gives an advantage to people that are willing to violate the rules and macro the procedure in their computer keyboards or controllers.

    I feel that collecting the required materials is dull enough, so the crafting process can be streamlined without making the entire event a "freebie."

    The simplest fix would be to add a "how many would you like to buy/make?" Question to Malady's dialog right before she chooses your items and gives you your reward and exp. She'll need to check that you have enough stuff, which you have enough space in your inventory for the rewards, before she performs the transaction.

    The cooler fix is to change MS2 Mesos Malady to use the tagging system, similar to Beefy's Kitchen. Give her a Sack (shop NPC for purchasing things with Dark Tokens) along with a Cauldron (crafting NPC for cooking items based on her own recipes), and the built-in operation of these types of NPCs will care for the amount issue. The only tricky bit is that a few of her items can be crafted two distinct ways. I'm not certain whether the crafting system can handle two recipes which yield the exact same product. Additionally, using this system will not offer exp (but may provide Diligence exp).Reboot Update Preview

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